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I'm curious, does the 3% number for how (relatively) close you were to finishing the game come from hindsight, or did you know that number while in the process of making the game (and if so, how?)



The 3% completion figure initially came from my estimate that only the outro was left to be done, which could feasibly be considered as around 3% of the overall game. However, I hadn't taken several factors into account:

- Releasing on platforms and setting up a Steam account.

- Marketing and creating promotional graphics.

- Bug fixes that were discovered by hardcore gamers, who we didn't have access to for testing a decade ago.

- After 10 years, some Unity plugins needed to be updated and adapted.

- Also important to consider is that I ultimately decided against a mobile version and had to rework the game for desktops.

These factors ended up extending the process much more than I initially thought, but the figure of 3% had stuck with me from the beginning, illustrating how finishing touches often require a lot more time and effort than we might initially anticipate.


Number 1 and 2 are _so_ time consuming. The number of apps I’ve code completed, but not released, is too damn high.

I hate creating screenshots (and then get an error that I didn’t mean the exact size/ratio required), banner/store/promo graphics, icons, a short/long description, title/subtitle/promo title, and filling out all the questions the App Store/Play Store ask. I become so extremely lazy at that point.




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