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Rust has been rather monolithic. There is no such thing as a rust spec, just whatever the rust compiler does. This is a good first step to making it into a language people work in rather than just blog about.



A code-identical fork with a different name for trademark reasons is not going to make the Rust team write a spec. Look to the GCC Rust implementation for that.

Also, people already do work in Rust. It's in the Linux kernel right now.


And windows, just behind a flag for the moment.


Compiler behavior is the only thing that matters in any language, as per Hyrum's law. A spec is a useful tool for discussing and building a language, but don't confuse the map for the territory.


I've done professional rust development and know many others who do. A spec hasn't been an issue for us.




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