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Game graphics. Aperiodic tiling allows us to render a natural-looking surface using a minimal texture graphic file.



Not really. Aperiodic tilings, while lacking symmetry in a strict sense, still tend to look quite regular and repetitive, and thus non-natural.[1] Aperiodicity alone doesn't guarantee the "natural" look, which is unsurprising because natural textures are not stitched together from tiles either.

[1] https://commons.wikimedia.org/wiki/File:Rhombus_Penrose_tili...


I think it is computationally easier and more effective to blend two relatively prime periodic rectangular tilings?




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