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I like the general idea - I would like a game tool like this.

(and before I give my feedback, I should say, I spent a year or two working on a solo indie Zelda/Diablo mishmash focused on teaching guitar fretboards and music theory back in 2006-2009. A video of that incomplete game is here: https://www.youtube.com/watch?v=R6O32PFGZCE . It relied on players playing intervals and chords to cast spells, for both fighting and puzzle solving, in an ARPG real-time context. I had to pause development due to life, but I'm desperately hoping to find a way to finish and ship it.)

Anyway, I think that your game is... well, really, really hard. More specifically, it feels like it gives a lot of negative feedback right from the get go.

If it were me, I would probably add substantially more scaffolding early on - pull from a smaller section of the fretboard at first for the player to master and get more positive feedback, then expand from there in much more incremental steps. I also feel like the timer feels pretty harsh and negative at the beginning. I've played guitar for many years but have, myself, not really memorized all the higher notes on all the higher strings, so I'm actually receptive for what this tool is doing. But running out of time and then losing a life while I'm trying to count off notes feels frustrating, like it's actively interrupting me doing the learning activity I'm there to do.

Hope that helps! As I say, I like the general idea and would love to see a more fleshed out version.




your video of the game looks pretty awesome. I assume you're a game dev. Not being one myself, it looks very....elaborate and hard to build for someone with my skills.

Regarding your feedback...yeah, I've gotten that feedback a lot. Thats part of the reason why I built the practice mode. Did you get a chance to try it? It doesnt have the timer and you can take your time counting notes to get better. And my favorite part: You can pick and choose what frets and strings you want to focus on.

But your point still stands: There is a need for a gentler introduction and I do have that in mind: A Duolingo style Spaced repetition approach that starts off with 5-7 notes a day and builds up from there. Once you're done with the course, you can play the game to reinforce and test the concepts. What do you think?


Yeah, I have a deep game development background (both in industry and as an indie dev), but I've also worked closely for a number of years on building learning game prototypes with education professors from UW-Madison and CMU. So this is a space I'm super interested in.

I actually had added a comment that I ended up deleting about Duolingo (and Dragonbox, another educational game that I think structures learning pretty nicely). I was going to add the reference specifically because of their spaced repetition and incremental addition of skills, but then I deleted the comment because, well, those games are pretty elaborate, too, and I was mindful of the scope you looked like you were aiming for.


TBH, Im so high off of building something that finally gets some traction instead of sinking into oblivion that I'm freely making grand plans of building elaborate features instead of aggressively limiting scope like I really should. Oh well...this will fade anyways, let me have my dream roadmap for now.


If it helps, I did try the practice mode, but still found it frustrating. I was hoping when I got the wrong note it would not only show me the correct one, but also show me all the notes at the same time. That would help me correct my logic around why I picked the wrong one. That would also help me memorize the patterns.


By all the notes you mean, _all_ notes on the fretboard? My experience has been that showing all the notes on the fretboard makes it an unreadable mess. Kindof like this: https://images.squarespace-cdn.com/content/v1/535140c0e4b0ae...


Maybe try adding colour like this person does: https://youtu.be/VwSBtuWkhiA


I would love to get sucked into learning guitar with a game like that. I think there's an untapped niche for educational games with the depth, progression, and addictive aspects of RPGs. Hope you get the chance to resume development


Rocksmith is kind of like that. You plug an electric guitar into your game console and play games with the guitar.

I really wish they would come out with an updated version for the PS5.


I had the idea for a very similar game, using notes/chords/arpeggios to attack enemies, wanting to first make it for the piano (MIDI). My idea was somewhat simpler, maybe a 2d vertical scroller.




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