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I enjoyed and beat BOTW (I think I even did all the shrines) but spent most of the time wishing it were the game they almost made. There's just not quite enough body to it, not enough content. Lots of great-looking empty space, lots of cool stuff that punishes you for actually using it (the horse taming is such a good little system... but you're not going to ride horses much, unless you like getting places less efficiently), stuff that feels half-baked or weirdly dead (all the towns), et c. Lots of cookie-cutter shrines, four forgettable and way-too-similar dungeons, some labyrinths that are trivially bypassed and don't really reward you for going through them "properly", et c. The lazy "our economy and game-loop-incentive system are broken so we'll just make weapons break really fast to make the player give a shit about mob drops" thing that lots of people hate (I was OK with it—but I'd have much rather seen a better solution to that problem)

The best large element was probably the upgrade-nut (I forget what they were called) puzzles and a couple puzzley sidequests, but even those only had a few types, aside from a handful of (great!) one-offs.

Mostly, it made me dream of a world in which Bethesda uses that engine or one like it for the next Elder Scrolls.




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