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Related to #1, has anyone tried rendering right before the compositor? That should allow sub-frame latency.



Alacritty is adding scheduled frames, a technique used by modern game engines to reduce frame variance and latency, hopefully in time for 0.13.

To get any better, you'd really want something like windowed VRR to consistently work on your target OS, and then any issues in Alacritty solved (if any) to take advantage of that.


Could you expand on what/how scheduled frames work?




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