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Now I am interested to give it a try, because I really don't think brute forcing the solution would drain the battery. Likely it would be neglectible, compared to the power needed by the rendering.

Because there is a finite and small amount of legal steps, so it should not need too many iterations.

That is of course, if you only brute force the raw game logic. Simulating the steps with the UI would definitely drain the battery ;)

And yeah, if I get around to redo it in true 3D, I send you a link. I think if done right, it provides the same experience, just a bit more overview.




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