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Streaming to the client will not prevent cheating. There are apparently fairly cheap cheat devices that work entirely on video capture.



Sure, you'd still have video capture and hardware controlled cheats but those can be mitigated as well. No FPS that I know of has a "max turn rate" due to the twitchiness of the mouse. Want to look behind you and then back in front in 2ms? Crank your mouse sensitivity all the way up. I've seen some hardware mouse controller cheats in the wild. They aren't that good. There was one that used a video feed and AI to "software control" the mouse but that can be detected as well by reading from the hardware directly. Mouse input is pretty standard USBHID shit.


> No FPS that I know of has a "max turn rate" due to the twitchiness of the mouse.

Descent did, famously different max rates for vertical and horizontal, so if you want to master fast turning, you've also got to master rolling so you can turn in the direction you want at the faster rate.


I don’t categorize Descent as an FPS. It’s more a space-shooter. It was one of my favorite games growing up, that, and TIE-Fighter. Descent was very much in the realm of Wing Commander and TIE-Fighter but inside Doom Levels. Space-sims have always had weird physics as part of the charm (much to the hatred of the developers). Wall Running (strafe running), Rocket Jumps, Roll-Turns, things that are side-effects of non-uniform physics or physics effects that added to the gameplay so it was left in.


My current mouse is one of those little RF dongles, The protocol is surely not complicated if there was an aimbot on the other end and would be completely invisible to any anticheat malware on the machine. Or just plug it in and have it emulate it directly if you want to eliminate any latency...


Find cvcheat with a quick Google. Looks like the site is not in English though. Curious to learn more, it’s fascinating problem and rat race. Wonder how this tech would fair against csgo over watch.


It at least rules out wall hacks and certain classes of aimbots.


Yes, but those are external anyway so a kernel-based anti-cheat system wouldn't be able to catch them anyway. The point is to be better than the invasive stuff we have now.




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