One of the most exciting features of WebGPU, especially over WebGL, is the ability to run compute shaders. That opens up an entire class of 2D vector graphics rendering techniques using compute shaders, including Vello. It's still in early stages, but the current code does include text rendering. There's a very rough demo at https://levien.com/vello-demo (the demo doesn't do variable fonts but the code can), and we'll be polishing that in time for Chrome M113 going stable.
There are no active plans to do this, but it's all open source and there are tools such as cbindgen, so if there is sufficient interest there's a good chance it will happen.
WebGL 2.0 is kind of PlayStation 3 like in capabilities, that we seldom see that in action besides shadertoy, Google Maps/Earth, and 360° views on ecommerce sites is another matter.
Interesting. Do you have any more context around this? It sounds uncharacteristic of Google to do so given their usual stance on browsers being all things to all people.