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I wonder how long it took to learn the actions.

A dance revolution style tutorial would be fun




It only took me a couple days to learn all the signals and work out the modifiers, but about ten days of ~an hour a day after that of speeding things up. Maybe I'll make my own instructional 80s workout video for it...


I think you could turn this into a game - Dance Hero or something. With a ridiculous storyline where you have to send signals with the power of dance to save the world


I dig it, send signals to the aliens asking for a rescue with the only Fatline capacitator left in earth which happens to only take dance inputs


It practically writes itself!


Now we can add your own drawn characters to it too

https://github.com/facebookresearch/AnimatedDrawings


Also had ChatGPT develp the game idea/mechanics

Sure, here’s a possible game plan for the idea you proposed:

Gameplay: The player takes on the role of a survivor on a post-apocalyptic Earth, who has discovered the last remaining Fatline capacitator capable of sending signals to alien life forms. However, the capacitator can only be operated through dance inputs. The player must navigate through various levels, avoiding obstacles and enemies, while performing dance moves to activate the capacitator and send the rescue signal.

Strategy:

The game could have different difficulty levels, with more complex dance moves required for higher levels. The player could earn points for successfully executing dance moves, and lose points for mistakes or taking damage from enemies. The player could also collect power-ups along the way, which could improve their dance moves or provide temporary invincibility.

Plan:

1. Develop a basic game engine with the ability to detect and interpret dance inputs from the full body keyboard.

2. Create a post-apocalyptic world with different levels and obstacles/enemies.

3. Design a variety of dance moves that the player must execute to activate the capacitator.

4. Implement a scoring system that rewards successful dance moves and penalizes mistakes or damage taken.

5. Add power-ups and other collectibles to the game.

6. Test and refine the game mechanics to ensure a challenging and enjoyable gameplay experience.

Mechanics

The game mechanics for the game could include:

1. Movement: The player would use the full body keyboard to control the character’s movement through the game world. For example, the player could move forward by performing a specific dance move, or jump by executing another dance move.

2. Dance inputs: The player would need to perform various dance moves to activate the Fatline capacitator and send the rescue signal. The dance moves could become more complex as the game progresses, requiring the player to execute longer and more intricate sequences.

3. Obstacles and enemies: The game would feature obstacles such as pits, spikes, and other hazards that the player would need to avoid. Enemies such as robots or mutated creatures could also be present, which the player would need to defeat or evade.

4. Power-ups: The player could collect power-ups throughout the game, which would provide temporary boosts to their dance moves or other abilities. For example, a power-up could make the player temporarily invincible to enemy attacks.

5. Scoring: The game would keep track of the player’s score, which would increase as they successfully execute dance moves and defeat enemies. The score could be used to unlock new levels or other rewards. Overall, the game mechanics would revolve around using the full body keyboard to control the character’s movement and perform dance inputs, while avoiding obstacles and enemies and collecting power-ups to increase the player’s chances of success.




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