I've spent about 8 hours with it. It's neat to play with but I'm not yet sure it's the greatest fit for fortnight modding.
Part of the problem is getting used to fortnight's device lexicon. Devices are kind of like code fragments or class instances you place in the world, they have a few events you can hookup and do various things.
It's certainly WAY more restricted than blueprints in terms of what is exposed. In fact the UEFN editor completely disables blueprint scripting. You can only compose blueprint classes. You can't write any blueprint logic.
Part of the problem is getting used to fortnight's device lexicon. Devices are kind of like code fragments or class instances you place in the world, they have a few events you can hookup and do various things.
It's certainly WAY more restricted than blueprints in terms of what is exposed. In fact the UEFN editor completely disables blueprint scripting. You can only compose blueprint classes. You can't write any blueprint logic.