It wouldve been cool if they weren't so bloated/incompetent. The glorified skype usecase was always lame to me.
The potential for workflow efficiency (you can effectively have as many monitors as you want with the profile of a VR headset, remote work is even more portable than a laptop, looking at another desktop can be just as intuitive as another monitor on your own, more immersive and tune-able environment to focus on work) & display of data in 3d that is otherwise too unnavigable in 2D were really promising. Maybe we'll get there in another 10 years when the VR tech cycle completes its orbit again.
I havent really tried to use monitors in VR, but is it possible to read small text on what would be a monitor possible? With my pure guess, I imagine the resolution makes it difficult to read unless the monitor is massive in the world, which im not sure is something I would enjoy.
Not saying its something that couldn't be improved, id just be interested in hearing from someone that has tried it
The monitor can be any size you want it to be. Thats the best part, it's entirely virtual and customizable. It's really not much different than a physical one except for the hardware buttons and individual brightness/contrast settings.
But it's not really about the size, it's about the resolution and image quality. You are rendering a monitor inside another monitor, and you simply can't "display" an IPS 4K 144hz monitor through a LCD FHD 50hz one.
Fair point, though I wouldn't draw such a direct equivalent since VR is positional. What is the resolution x360degrees?
I didn't experience any clarity issues personally but yeah the resolutions aren't always as high (which is why abandoning it at this stage is a shame) and refresh rate certainly isn't high enough.
The potential for workflow efficiency (you can effectively have as many monitors as you want with the profile of a VR headset, remote work is even more portable than a laptop, looking at another desktop can be just as intuitive as another monitor on your own, more immersive and tune-able environment to focus on work) & display of data in 3d that is otherwise too unnavigable in 2D were really promising. Maybe we'll get there in another 10 years when the VR tech cycle completes its orbit again.