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I mean fortnite has had already had film festivals, and "concert" experiences you can experience with your friends. I've been through some, and its kinda fun.

They seem to be wanting to build the tools, to build that. They know its a tough road, and being resourced starved (compared to facebook) they're trying to do it a more "open" way with the other game engines participating (He mentions Godot, Unity in his talk), artists etc. Its part of Tim Sweeney's thing to break down walled gardens. Epic being privately held, sort of doesn't have to deal with shareholders...

https://youtu.be/akIqVM0gh4w?t=4074




> being resource starved (compared to facebook)

Not really. Epic has Unreal Editor, is a game development company, and runs the largest MMO. So they know what they're doing in that space. Facebook didn't.

Here's Matthew Ball VC's feature list for a metaverse.

* Be persistent.

Epic has that. That's a basic property of a metaverse.

* Be synchronous and live

Like any MMO, yes.

* Be without any cap to concurrent users

At 3.5 million concurrent users, they're #1 at scaling.

* Be a fully functioning economy – individuals and businesses will be able to create, own, invest, sell, and be rewarded for an incredibly wide range of “work” that produces “value” that is recognized by others.

They kind of have that, although it's mostly game objects.

* Be an experience that spans both the digital and physical worlds, private and public networks/experiences, and open and closed platforms

That's talked about, but not currently delivered.

* Offer unprecedented interoperability of data, digital items/assets, content, and so on across each of these experiences – your Counter-Strike gun skin, for example, could also be used to decorate a gun in Fortnite

Technically, maybe. Operationally, no. They prohibit imports which violate intellectual property law. But you can create a mesh yourself and upload.

* Be populated by “content” and “experiences” created and operated by an incredibly wide range of contributors...

They have that.

What makes it all work is that they can deliver this experience with the visual quality and responsiveness gamers expect. Facebook failed at that. So did Decentraland. Those looked like games from 1990.




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