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1. VR tech is nowhere near where it needs to be for mass adoption

2. "Metaverse" narrative was hijacked by crappy crypto scams

If the metaverse is to make a comeback, it needs a rebrand, and VR tech to be as affordable and low footprint as the average smartphone.




> 1. VR tech is nowhere near where it needs to be for mass adoption

Meta Quest 2 has sold over 20 million headsets. That's not bad compared to other gaming devices. What's your definition for "mainstream"?


I don't think it is about tech.

VR technologies and "virtual worlds" mostly attracts creepy people. General public don't want to deal with that kind of people hence they aren't interested in VR, real life is fun enough for them.

The only non creepy people owning VR headsets are those who use it to play racing and flying simulators.


This is also true. There is inherent weirdness associatd with strapping on a gigantic headset to immerse yourself in some make believe world.

Someone will have to find a way to make VR "sexy".

Tough ask.




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