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Definitely hard to keep up with the tech, even if you're deep in it.

I presented a 3D gameplay hack of this at the recent Blockade meetup: https://youtu.be/TfRJeedTeOs

The metric depth model I used (ZoeDepth) is quite new -- most previous models were inverse relative depth, with poor scaling properties, especially for artistic worlds.

But now there is a much better depth model coming from Intel called Depth Fusion which they are adding to the Blockade API and also open sourcing (!)...

Also worth checking out what's possible with SD ControlNet: https://twitter.com/BlockadeLabs/status/1634578058287132674




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