>aversion to spending anything on games post-release.
I am pretty sure that is the answer. Unless the game is Cyberpunk levels of unplayable, there is no money in post release support unless it is bundled with DLC or GOTY releases.
Back in the day it was pretty commonly sited figure that like 90% of a game's revenue came in the first 3-4 weeks of release. DLC and "seasons" are an attempt to stretch it out and make more off a single release, but I haven't heard how well that works.
I am pretty sure that is the answer. Unless the game is Cyberpunk levels of unplayable, there is no money in post release support unless it is bundled with DLC or GOTY releases.
Back in the day it was pretty commonly sited figure that like 90% of a game's revenue came in the first 3-4 weeks of release. DLC and "seasons" are an attempt to stretch it out and make more off a single release, but I haven't heard how well that works.