That would also mean that when I don't see or hear other people, they don't "exist" as physical things that can be seen or heard until I encounter a situation in which they would be.
It's the same as "If a tree falls in the forest and nobody is around to hear it, does it make a sound?"
But then again, that information has to be stored somewhere right?
Like, if a tree falls in the woods and nobody is around, sure you can say it isn't being perceived so it won't be "rendered" but the moment someone walks in the forest and sees that fallen tree, it would need to be rendered from some information about the fall and information of how it looked before the fall. That information would have to be sitting somewhere in limbo waiting to be rendered. So why not just actually let it sit IN the rendered "realm" and now you have one place for data to live in. You save on data transfer fees too.
> But then again, that information has to be stored somewhere right?
As a collection of probabilities stored as a wave.
If a bank account has a 50% probability earning a penny every second, the bank doesn't need to store all of the intermediate values for every "clock tick", but instead calculate how much has accumulated since the last time someone checked the account and store that value with a timestamp.
The idea is that the universe "cheats" by replacing a computationally expensive process (a tree falling, breaking into pieces, being eaten by insects, moss growing) with a series of cheaper, "good-enough" replacements, based on the level of scrutiny.
Not existing is the cheapest.
Then, broad strokes, location and orientation
Then pieces, level of decay
etc,
and moving between the layers is you spending your attention budget to force the universe to do more work.
It's the same as "If a tree falls in the forest and nobody is around to hear it, does it make a sound?"
But then again, that information has to be stored somewhere right?
Like, if a tree falls in the woods and nobody is around, sure you can say it isn't being perceived so it won't be "rendered" but the moment someone walks in the forest and sees that fallen tree, it would need to be rendered from some information about the fall and information of how it looked before the fall. That information would have to be sitting somewhere in limbo waiting to be rendered. So why not just actually let it sit IN the rendered "realm" and now you have one place for data to live in. You save on data transfer fees too.