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Yeah I did the same and it quickly became very boring as I just held down the x button. This issue is largely due to the bounding box set on the sprite being far too small. As long as you avoid a bullet through the center of the sprite, it doesn't register as a collision... There will need to be some tuning as well as without the safe zone, it would take far too long to defeat the boss. All in all though, pretty decent considering it was made using construct 2...



Having a very small (even one pixel) hit box for the player is actually sort of a tradition for this kind of game: http://www.significant-bits.com/the-1-pixel-collision-box

Having a safe zone in a boss fight is an issue though.




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