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I'm sure you could design it in a way that people wouldn't mind. Most games get harder as you succeed at them. Rimworld is a builder game that does it. And not just through increased complexity, but by making the environment more hostile.

Having a dynamic environment is one of the things that I've long wanted city sims to have. SimCity always had disasters, which is in the same vein, but they always felt like an afterthought (or a joke, in the case of alien or monster attacks). City simulations pretend to be serious flaw toys, so let me deal with a recession (or even a boom), or a dioxine contamination, or civil unrest. Not with a minigame, but let me deal with the city management aspects of those events.




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