Technologies: Python & Java (many years each), Go (newest preferred), Rust (newb but admire), C (recent refresh, once daily/fav lang but avoid), web dev, SQL, git, Linux, Docker, cloud hosting, distributed systems, threading, performance & scalability, some ML (plain old math & queries, Bayesian models/inference, OLS regression, game actor behavior models, not neural nets)
Decades of programming. Solid computing system fundamentals. Problem solving. Brainstorming. Prototyping. Communication. Technical team lead. Software architect. SRE-ish. Author of cheatsheet on Software Performance & Scalability. Tech research, due diligence and consulting for US State Department to help bolster national/allied public APD defenses. Indie game engine & personal tool creator since childhood. Wrote, shipped & sold a zombie apocalypse sim a decade ago, directly to the public. ex Orbitz senior engineer on core tech/arch (4y).
Lately I have 2 side projects in free time: building a sim (in Go) about dire threats to democracy & climate (along with possible fixes); and writing a book on performance & scalability (in public view in my GitHub).
Remote: Yes (some travel/F2F possible)
Willing to relocate: Yes (higher bar for fit)
Technologies: Python & Java (many years each), Go (newest preferred), Rust (newb but admire), C (recent refresh, once daily/fav lang but avoid), web dev, SQL, git, Linux, Docker, cloud hosting, distributed systems, threading, performance & scalability, some ML (plain old math & queries, Bayesian models/inference, OLS regression, game actor behavior models, not neural nets)
Domain Experience: travel, real estate, foreign online adversarial propaganda & disinfo (APD), gaming, sims, leadgen auction engines, GitLab (plugins), Kubernetes/k8s (plugins), VPN, auth backends (PAM, sshd)
Resume: https://drive.google.com/file/d/18jP_uD9Q5-t4FOb_raZUK4ik-g3...
Email: groglogic+hn2hire202303@gmail.com
Decades of programming. Solid computing system fundamentals. Problem solving. Brainstorming. Prototyping. Communication. Technical team lead. Software architect. SRE-ish. Author of cheatsheet on Software Performance & Scalability. Tech research, due diligence and consulting for US State Department to help bolster national/allied public APD defenses. Indie game engine & personal tool creator since childhood. Wrote, shipped & sold a zombie apocalypse sim a decade ago, directly to the public. ex Orbitz senior engineer on core tech/arch (4y). Lately I have 2 side projects in free time: building a sim (in Go) about dire threats to democracy & climate (along with possible fixes); and writing a book on performance & scalability (in public view in my GitHub).