it's seriously demotivating as a programmer with gamedev dreams to be incapable of shaping something visually to an approximation of your vision. I'd say it's my biggest hurdle every time I try to jump back into gamedev.
being able to draft a rigged and animated model with something like SD would remove a significant motivational roadblock for me. I don't care if it looks like unpublishable shit, as long as it looks like unpublishable shit that roughly approximates my vision. I can then continue on with my game design, with a self-motivating feedback loop, and find an artist once I can better communicate and sell them on the vision. it'd be phenomenal for proof of concepts and gamejams to see if your idea works. especially when you have no friends in the field.
being able to draft a rigged and animated model with something like SD would remove a significant motivational roadblock for me. I don't care if it looks like unpublishable shit, as long as it looks like unpublishable shit that roughly approximates my vision. I can then continue on with my game design, with a self-motivating feedback loop, and find an artist once I can better communicate and sell them on the vision. it'd be phenomenal for proof of concepts and gamejams to see if your idea works. especially when you have no friends in the field.