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Do you use GDScript or C#? Just curious, I feel like most developers just use GDScript as opposed to C# but I'm not sure how wrong I am on that.


GDScript for UI and prototyping, c++ for the game logic when its needed or when the game design is stable and we have time to rewrite it. I want to write a GDScript -> C++ transpiler, to be honest.

I wouldnt want to use c# as I dont want the complexity. Our games go on the web, as well, and I don't think c# works there.

godot-Nim is an attractive project, as well.



In this context it's nice to know Godot supports that use case as well: https://godotengine.org/article/csharp-wasm-aot/


Godot 4.0 doesn't support C# on the web and mobile, one of those fabled "Godot $nextver fixes this" things that somehow immediately come up whenever I get hyped up for giving Godot another try.


I think most do use GDScript, but the C# support is very good. If you need great performance in your game scripts, or are familiar with C#, best to start with that.


I am familiar with both C# and Python so I'm in a weird boat where I could use either GDScript since it seems familiar to Python, or C#.




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