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Well, they phased out visual scripting in 3.x because it was too low-level, but I do hope it will come back in a 4.x with a higher degree of abstraction because for folk with no coding expertise and for simple object scripts, Blueprints are just way easier (and so was Bolt on Unity, which my kids used with great success until I got them to shift to Godot 3.x and learn GDScript).


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