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>The site lists Descent 3 as being the first to have procedural texturing and yet Unreal had it in 1998.

I couldn't find a reference for this, and my recollection is that Unreal had amazing (for the time) detail textures when you got close to an object, but they were very repetitive.




The water is procedurally generated. I don't recall any other textures that were procedurally generated in the game.


I think what unreal did was overlay the texture with another texture when you get close to it, so it looked more detailed.




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