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The Big List of Game Postmortems - from indie to AAA (pixelprospector.com)
82 points by speednoise on Jan 15, 2012 | hide | past | favorite | 8 comments



Here's a good developer's postmortem from Secret of Evermore. I am including the web archive link because the original site is now hijacked by online casino spam.

There are lots of interesting nuggets about the scripting language developed for the game, banging against hard limits with cartridge sizes, multiple domain-specific compression schemes, etc...

He also talks about the making of the soundtrack, which was the first project done by the then-19 year old Jeremy Soule, who has gone on to developing the soundtracks for big games like Morrowind, Oblivion, Skyrim, etc.

http://web.archive.org/web/20080701132130/http://www.super-n...


That sounds really fascinating, but I'm having a hell of a time loading the page. Do you know of any other way to get ahold of that postmortem? Can you pastebin a text-only version or something?



Thanks for that.


For the most part, this is an incomplete index of Gamasutra's postmortem articles. A complete list of their articles can be found at: http://www.gamasutra.com/features/postmortem/


Quite a few of the late-90s post mortems (post morta?) were collected in a book called Postmortems from Game Developer, which I learned about from Coding Horror.

http://www.amazon.com/Postmortems-Game-Developer-Developers-...

There's a kindle edition too. Recommended reading IMO.


Seconded. There's some technical content in the postmortems, and a lot of practical observations on teams and project management.


Super Meat Boy's postmortem was a great read - the team basically were ten steps away from bankruptcy before the game hit and became massively popular




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