Here's a good developer's postmortem from Secret of Evermore. I am including the web archive link because the original site is now hijacked by online casino spam.
There are lots of interesting nuggets about the scripting language developed for the game, banging against hard limits with cartridge sizes, multiple domain-specific compression schemes, etc...
He also talks about the making of the soundtrack, which was the first project done by the then-19 year old Jeremy Soule, who has gone on to developing the soundtracks for big games like Morrowind, Oblivion, Skyrim, etc.
That sounds really fascinating, but I'm having a hell of a time loading the page. Do you know of any other way to get ahold of that postmortem? Can you pastebin a text-only version or something?
Quite a few of the late-90s post mortems (post morta?) were collected in a book called Postmortems from Game Developer, which I learned about from Coding Horror.
There are lots of interesting nuggets about the scripting language developed for the game, banging against hard limits with cartridge sizes, multiple domain-specific compression schemes, etc...
He also talks about the making of the soundtrack, which was the first project done by the then-19 year old Jeremy Soule, who has gone on to developing the soundtracks for big games like Morrowind, Oblivion, Skyrim, etc.
http://web.archive.org/web/20080701132130/http://www.super-n...