I wish activision blizzard still made mac versions of their games. Diablo 2 resurrected would probably run smooth as butter and be dead silent on an m2 mac mini.
I could be wrong, but I think that a bigger hurdle than Apple Silicon itself is the Metal API, which seems to be the only reasonable graphics API to use for 3D games on Mac. Unless your game is also hitting iPad (Divinity: Original Sin 2) or you're entering some kind of partnership with Apple (Resident Evil Village, I'm speculating?), it's probably a big ask to either train your staff or hire devs to maintain a separate render pipeline to satisfy a relatively tiny market share.
As a Mac user, I'd love to be proven wrong, and I hope that Apple's PR with Capcom is a sign that they're going to start putting more money into bolstering the Mac gaming landscape. IMO, this seems like a "throw money at it" kind of problem where Apple needs to make it financially viable to port games to their platform if we want to see it done for big titles.