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> You may not agree that the argument is valid or sound, but you can't with a straight face say that it is an unreasonable position to take.

That's not the argument I'm advancing: I'm saying it does not make sense to call that modified C compiler "proprietary."

I don't care if you call it "C" or not, because everybody who writes C understands that compiler-specific extensions are commonplace. But the existence of non-formally-specified extensions doesn't somehow override the permissively licensed nature of the compiler.

Similarly, going back to the original argument: it does not make sense to call Rust "proprietary" because it only has a living specification, rather than a formal one. It's permissively licensed, and you can modify it to your heart's content. The only reason people wouldn't call your changes "Rust" is because the community doesn't share the same expectations re: vendor extensions that C's community does.




> it does not make sense to call Rust "proprietary" because it only has a living specification,

It doesn't have a "living specification", it has a reference implementation. There's a difference. HTML is a living specification without a reference implementation. Rust (and many other languages) have a reference implementation without a living specification.

> The only reason people wouldn't call your changes "Rust" is because the community doesn't share the same expectations

That's not true; you cannot call it Rust because Rust, the programming language, is trademarked.

It is protected, you understand? There are legal barriers to calling your NewLanguage "Rust", as explained by the foundation themselves over here: https://foundation.rust-lang.org/policies/logo-policy-and-me...

Writing your own language and calling it Rust is legally forbidden.[1] You are, of course, free to use the permissive copyright but the name is trademarked.

Now, with C, OTOH, as an ISO standard it has no trademark so this argument does not even arise.

[1] As far as I can tell, it would be legally forbidden even if your new implementation of Rust behaves identical to the reference implementation. The best you can do is call it Rust compatible.




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