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Well, then hopefully you can understand why developers don't want to pay the largest company in the world for restricting their freedom.



Yes, I understand where they are coming from. This balance between the 'normal, everyday person end user' and people who stare down command lines and make their own frameworks used by millions will always be tough - but there is a primary person in both arenas Apple is making things for, and sometimes it isn't 'us - and that's ok!

And in some ways, we are arguing over a dead corpse. It's possible that VR/AR will hit an inflection point - not by glasses - but by people actually making the 'real malleable world' like DynamicLand and Humane. Those paradigms may very well leave Apple in the dust - because the way Apple has approached this argument to me feels hollow, they don't own their beliefs in the rhetoric, and even I have felt at times they've been coasting and rent seeking. Potentially I'm just misguided in thinking in the ideal.




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