If you're interested in "realistic" (meaning: no FTL) space battles read Alastair Reynolds' Redemption Ark (and read Revelation Space and Chasm City before that).
It includes a chase between star systems that goes on for years and "close" (ie within a few light-seconds) combat that involves a lot of interpolation of enemy position, movement and actions.
Personally I still have serious doubts about the viability of any kind of prolonged manned presence in space. Its simply too expensive and the distances involved in interstellar travel are so vast that even perfect mass to energy transformation would make the process prohibitive in terms of cost and time.
I assumed that most of the proposed space battles in question would be between human factions relatively close together (certainly within the Solar system).
It includes a chase between star systems that goes on for years and "close" (ie within a few light-seconds) combat that involves a lot of interpolation of enemy position, movement and actions.
Personally I still have serious doubts about the viability of any kind of prolonged manned presence in space. Its simply too expensive and the distances involved in interstellar travel are so vast that even perfect mass to energy transformation would make the process prohibitive in terms of cost and time.
But it's fun to muse about.