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It was reasonably public knowledge at the time, iirc. The dev team was not very big at launch.

That said, I'm kinda curious about what roles the other ~25 staff had in such a small team. HR and legal and such I guess?




I'm super curious on this too. I imagine at least a couple community managers and a PR person. So much of game dev is your community. Maybe a branding artist. Web dev for the website/java applet integration. It sounds like they were pretty well structured capital wise so definitely someone in payroll/accounting. But that's _still_ not 25.


I suppose someone had to be running servers, payment systems and so on as well. It is not exactly trivial to distribute and process as many copies as they sold.




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