So if Mono (a VM language) can do fine in 3D games usage, it proves that nice 3D performance is not incompatible with a VM language --which is what the parent suggested, bringing up Java 3D performance as an example.
And again I am talking about headroom, it does not take state of the art graphics to make a great game, but it does take a non VM language for the graphics subsystem.
PS: Computers are FAST my cellphone would crush multimillion dollar super computers when I was in high school. So, generally trading speed for nicety's like virtual memory is well worth it. However, that does not mean we are avoiding the tradeoffs just accepting them with open arms.
We're discussing VM vs non-VM languages.
So if Mono (a VM language) can do fine in 3D games usage, it proves that nice 3D performance is not incompatible with a VM language --which is what the parent suggested, bringing up Java 3D performance as an example.