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I vehemently disagree - single player games are generally far less grindy than they used to be (with significant exceptions such as Genshin Impact). Basically all single player games now have a story and a rather linear path through it, and tend to carefully design their progression such that completing that main story itself is enough to be able to take on the next steps in it, with at most a small amount of side-content. Even difficulty and saving options are usually tuned such that it is very rarely necessary to re-do the same content, you will almost always be able to finish it in the first try, or 2-3 at most.

A good example is in comparing the newer Final Fantasy games with the older ones. In the older ones, it was 100% required to occasionally run around the map and just fight random encounters to level up and be able to face the next bit of the story. The newer ones eschew this completely, and some don't even have random encounters for most of the time. Save points were also placed such that you would often have to redo an entire gauntlet of fights if you failed once, which is a thing of the past as well.

Also, your example of BotW is not an example of what is normally called grinding. The exploration, the terrain traversal, is, to most people I've seen praise it, the core appeal of BotW, not some repetitive grind the games makes you go through to enjoy the good bits.

On the other hand, I'm not trying to say "you're playing the game wrong". I fully agree that we all have a right to "cheat" in single-player (or LAN) games to make them fit our preferences, regardless of the designer's intentions or the preferences of other gamers.




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