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Monitoring input is how modern anti-cheats work. They all still implement the spyware approach, but that’s really the lowest hanging fruit.



What? No.

Practically all anti cheat for a long time has primarily worked by monitoring what is running on the computer/device, and ensuring the integrity of the game and its data.

You don’t need anti-cheat with deep system hooks to monitor input. That can be done from the game itself trivially.


So how would you expect console anti-cheat to work, given that modern consoles are pretty securely locked down and don't require the rootkit approach?

I would be surprised if they aren't using heuristics on input.


Denuvo, one of the primary cross-platform anti-cheat systems, deals with ensuring the integrity of offline progress, obfuscation and encryption to prevent data mining, and emulator prevention. In their own words:

> Protect sensitive game logic to reduce data mining and detect peripherals that give the cheater an unfair gameplay advantage.

https://irdeto.com/denuvo/console-games-protection/

They also have a common list of cheats on the general information page, none of which are really related to Cronus.


No they don't.




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