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I love ribworld as well! It's my most played game by far at this point. The mod ecosystem is simply outstanding. That being said, it doesn't even attempt to be the simulation engine that Dwarf Fortress does. It feels like DF is a simulation engine first, with emergent game play almost as a side effect. As much as I like DF, that simulation first development process can be felt during almost every interaction in the game. It's not so bad once you've committed everything to muscle memory, but the learning curve is no joke.

https://i.stack.imgur.com/iECXl.jpg




if you like these games you might also like Oxygen Not Included. It's side-on view instead of top down, but is another excellent little ant farm to sink a couple thousand hours into. Sort of a Rimworld meets Factorio type vibe.


> is another excellent little ant farm

I call ONI my "dollhouse."

It's such a sleeper compared to similar games. The art and sound effects really elevate it. Klei has such a unique art style and it's really shown off. Also has a much more interesting "survival" curve than most; you'll be presented with many many hours of challenges trying to get a sustainable base, without cheap tricks like ever-escalating interruptions based on quantitative progress (looking at you, Rimworld.)


The new version is going to fix some of that; the normalization of menus, etc, will go a long way to "making it feel more game-like".


I'm eager to try it again. I went deep on DF years ago, but its more modern competition ended up winning me over but sometimes I still long for that extra crunchy simulation. I'm hoping that the Steam version supports the Steam Workshop. That has been a game changer for me with mods on Rimworld.




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