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The current system lends itself well to memory constrained systems. Each source/ASM file gets turned into a single binary with just enough metadata to paste it together with another one. It caches nicely too.

Whole program optimisation is difficult to do without enough memory. Given machine code linking as how things are done, things like debug info got spliced into the same model. Shared libraries are a similar sort of incremental memory saving scheme.




just wanna say thanks for the reply, again

  > The current system lends itself well to memory constrained systems. Each source/ASM file gets turned into a single binary with just enough metadata to paste it together with another one. It caches nicely too.
yea, i had some idea in my head of early unix/c and all the constrains they had to deal with must have informed the compilation model like that... interesting!




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