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I've almost never been able to do it.

I do it to see where the limits are. I worked in games when the orignal (of this wave) VR stuff was being made. Many of the devs tried all sorts of stuff to see what made them nauseous so they DIDNT ship it. As a game dev you need to think about discomfort of your users. So seeing painful audio, flickers, buzzing, flashes, nausea, that's being player centric. But sometimes you do want to make people uncomfortable for a feeling and you need to know the range to take it to.

Just about everything we eat is because someone tried it and saw if it killed them or made them sick. We got diving tables because divers got the bends and we figured out what caused them and what the limits are. On an on in human history. I'm not putting myself in the same boat as test pilot or navy diver but plenty of people push the envelope to see where it is.




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