Practice with game jams. 24h to cram _something_ out, 72 hour to get a nice little demo of some mechanic or story.
The theme and restrictions take away a lot of the choice and apprehension. And you're laser focused on the end goal and _will_ release something since you have an end date.
The theme and restrictions take away a lot of the choice and apprehension. And you're laser focused on the end goal and _will_ release something since you have an end date.