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Or maybe a game that allows you to use real-life physics and maths knowledge to your in-game advantage? Like, giving you enough data to compute the angle for a cannon to shoot at, while hinting you very delicately towards what knowledge you need to acquire to do that?

One of the biggest problems of maths and science education is that they're useless and boring as hell. Or, at least that's how it looks like from kids' perspective. I think that a first step towards teaching them those skills in an interactive way would be to create an interactive environment where maths (or physics, or chemistry, or biology, or astronomy) could be actually useful. Some way for knowledge to give you in-game advantage, or at least expand your gameplay. A game in which you could actually read where's north from the trees and stars. Etc.




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