Heh, I did a version of this as the attacker in early Second Life.
In SL, you can create objects and have them speak (via the onscreen text chat window). You were allowed to give them any name, so I would name them after another player, letting me "throw my voice" and impersonate them.
The devs apparently realized this problem early on, and their fix was: objects speak with green text, human players speak with white text. But this isn't disclosed anywhere, and there weren't many speaking objects at the time.
So my workaround was to name an object after another player, wait for them to go afk, and then have the object say, "Hey guys, guys, check this out! I can make my text green! Woo hoo!" And then say all the malicious stuff I wanted them to say.
In SL, you can create objects and have them speak (via the onscreen text chat window). You were allowed to give them any name, so I would name them after another player, letting me "throw my voice" and impersonate them.
The devs apparently realized this problem early on, and their fix was: objects speak with green text, human players speak with white text. But this isn't disclosed anywhere, and there weren't many speaking objects at the time.
So my workaround was to name an object after another player, wait for them to go afk, and then have the object say, "Hey guys, guys, check this out! I can make my text green! Woo hoo!" And then say all the malicious stuff I wanted them to say.