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What I was referring is SDFs/MSDFs as in https://github.com/Chlumsky/msdfgen .

Of course you can implement smooth circles directly in a shader the way you describe, but note that there are Vector outline shapes that are not circles...

Check out the outlines you can do using SVG - paths composed of straight line segments as well as cubic bezier curves and various arcs. Also color gradients, stroking...




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