Of course you can implement smooth circles directly in a shader the way you describe, but note that there are Vector outline shapes that are not circles...
Check out the outlines you can do using SVG - paths composed of straight line segments as well as cubic bezier curves and various arcs. Also color gradients, stroking...
Of course you can implement smooth circles directly in a shader the way you describe, but note that there are Vector outline shapes that are not circles...
Check out the outlines you can do using SVG - paths composed of straight line segments as well as cubic bezier curves and various arcs. Also color gradients, stroking...