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> For me, not releasing my game ASAP is not an option. I'm living off of my savings. That's why I prefer other full time devs because survival mode is very different than safe mode.

I think you have the right mindset here, so you will probably be successful in actually shipping. Kudos to you. Looking for another person with that mindset for your group, I think, is the right one.

I'm not a game developer by the way, but I am doing the solo indie dev thing, as of a few months ago. I think a lot of people who are dabbling in game dev or indie dev, like the idea of one day doing something with it, but what they really enjoy is the craftsmanship of building an engine, setting up their tooling, creating a process, etc. In my opinion, that's fun, but it doesn't really get you closer to shipping code and seeing what the market likes or dislikes. No disrespect to anyone who likes that aspect, but I think it's way different from actually needing to ship a product.

So yeah, if you ended up including tinkerers in your group, I can see how that would change the nature of the conversations.




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