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The hardware is the least of their problems. I had never heard of this before so I looked at the website and saw their pitch.

It basically looks like simple movements repeated over and over. Because all you have is 2 controllers. There’s no way to add complexity or load because that would just be dangerous if you can’t see your surroundings.




> There’s no way to add complexity or load because that would just be dangerous if you can’t see your surroundings.

Definitely don't do this in your living room with your three year old toddler around (as I learned very quickly :) ).

You have to add your own load (or "weight") to your movements, it won't work if you are just out to win the game with minimal energy expenditure (which the software won't really penalize you for).


Seeing your surroundings generally wont be an issue as most VR rigs have external cameras. It’s that the software for such “augmented reality” isn’t there yet - the cameras today are mostly for boundary/guardian setting.


My impression of supernatural from the website is that they are showing you exotic locations, not your living room. So you won’t be seeing your surrounds during normal play. Is this wrong?


Correct; it does not use the pass-through camera, so you can't see your surroundings (in fact no Oculus app does; it's only used for safety, if it detects a human or a pet entering your space, or if you get too close to the room boundaries you've defined).

In practice, moving around is not a problem, provided you have some minimal space around you (they recommend a 7ft diameter circle). I use their workout mat [1], which is perfect to give you a sense of where you are in the room at all times. I've also successfully used for exercise in hotel rooms when travelling (a bit more challenging, depending on the layout).

[1] https://shop.getsupernatural.com/products/vr-workout-mat


A lot of fitness games don’t involve moving. One of the reasons I don’t play thrill of the fight is that I don’t really have space for it. But fitXR and best saver are stationary.




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