You can connect usb GSM adapters to have the mobile network on a laptop (same for all the other sensors). It is just a lot more "convenient" to have a smartphone in your pocket rather than carry a giant laptop with you everywhere. Which is the point I was trying to make. Yes, technically all thinks VR does is possible with a smartphone but it is a lot more "convenient" to have google maps directions overlayed on top of real world rather than looking at it through a smartphone.
I'm not sure it is more convenient. Google Glass did heads up directions years ago and nobody cared. I don't get lost so quickly that I can't just peak at my phone every minute or two. I'm not buying a piece of hardware to strap to my face for just that one thing. The current pinnacle of AR adoption is still Pokemon Go and that was 5 years ago. And it was really just a gimmick.
> I'm not buying a piece of hardware to strap to my face for just that one thing.
Obviously this was just one example to demonstrate the convenience of VR/AR over smart phones. You would not be using VR/AR for "just that one thing". The applications are numerous:
* Ability to have virtual workspaces with multiple high-resolution simulated monitors (and that's just the low-hanging fruit of simulating existing workspaces at a lower cost and more portability, it is entirely possible that VR will lead to completely new workspaces. But let's be a pessimist and assume simulating existing workspaces is the best we can do.). I mean if VR can deliver this one thing and nothing else, I would say it will be a huge success.
* Ability to read/work on commute without getting a headache from vibrations (since the image will be stable)
* Lifelike interaction with friends and family in a moment's notice and no air pollution
* Videogames
And these are some of the easier and less speculative uses of VR.