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Neil Stephenson’s REAMDE touches on this idea, and reaches the somewhat inevitable conclusion that if you can automate enough about a real world task that you can translate it into gaming terms, and determine automatically whether or not the player has succeeded at the task (in order to reward them ‘in game’ for completing the task), then you have probably done all the essential work needed to have a computer do the task in the first place.



Why require automated validation?

In the real world, most tasks output as inputs to other tasks by other people. And those downstream people perform validation of incoming work.

Delay reward until downstream validation passes.




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