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That’s not true. I’m a gamedev and have never had to learn git. The closest would be downloading a zip from GitHub. Almost all game dev is done on Perforce due to the enormous asset sizes we work with.



Also in gamedev. Git doesn't work for larger AAA projects, as it often chokes on the amount of data that stored by production teams, even when LFS is used. Perforce can handle huge binary files relatively easily in comparison.


so you're saying contribute to absolutely no 3rd party code? The person is saying that if you spend time outside of your VCS bubble, then you will end up using git, even if you don't like it.


Correct. The dev teams working on the ‘client’ part of the game (ie, the game) don’t have time to be contributing code to open source projects, but we don’t use much open source code anyway. But other teams within the company will be using Git for server code, and other non-client side work.

I’m not saying that Git is never used in game dev (it absolutely is), I’m saying that not everyone will have to learn it, or ever touch it.


With insane schedules of game dev, I'd be surprised if they could contribute something back, except by open-sourcing their older code.




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