- Terraria-like game mechanics, without the cutesyness, and set in a Warhammer 40k, Path of Exile, or cyberpunk universe.
- A game like Sethian, but where there's much more actual learning of an "alien" language instead of the dumbed-down version of learning Sethian has.
- Zachtronics-like games that are closer to actual programming instead of being just puzzle games with a programming veneer.
- A much more performant version of Screeps.
- Single-player PvE MUDs with rich worlds where you can actually interact with everything you read in room descriptions and where the rooms aren't mostly the same.
- More 2D games.
- More games targeted at intelligent people rather than the lowest common denominator.
- Terraria-like game mechanics, without the cutesyness, and set in a Warhammer 40k, Path of Exile, or cyberpunk universe.
- A game like Sethian, but where there's much more actual learning of an "alien" language instead of the dumbed-down version of learning Sethian has.
- Zachtronics-like games that are closer to actual programming instead of being just puzzle games with a programming veneer.
- A much more performant version of Screeps.
- Single-player PvE MUDs with rich worlds where you can actually interact with everything you read in room descriptions and where the rooms aren't mostly the same.
- More 2D games.
- More games targeted at intelligent people rather than the lowest common denominator.