The game I wish existed almost used to exist, as a play by mail game.
It was a swords'n'sorcery style adventure with a big open world, in which you had a party of adventurers.
Every week you'd fill in a card with what 10-20 actions you wanted to take (go exploring/questing, pray to gods, hire people, buy equipment, etc.), and post off your form.
Then you'd receive a printout with the results of your actions the following week.
I'd love a modern online version of this, i.e. something that limits you to taking a few actions a day or every few days, but with a serious amount of depth underneath it, many players, living worlds, etc.
The thing I remember most is looking forward to receiving many pages of printouts each week with all sorts of neat details and descriptions of everything that happened and the world around me.
The pacing and fact that it was text-based made me pay a lot more attention to everything that I would for a graphically based game.
It was a swords'n'sorcery style adventure with a big open world, in which you had a party of adventurers.
Every week you'd fill in a card with what 10-20 actions you wanted to take (go exploring/questing, pray to gods, hire people, buy equipment, etc.), and post off your form.
Then you'd receive a printout with the results of your actions the following week.
I'd love a modern online version of this, i.e. something that limits you to taking a few actions a day or every few days, but with a serious amount of depth underneath it, many players, living worlds, etc.
The thing I remember most is looking forward to receiving many pages of printouts each week with all sorts of neat details and descriptions of everything that happened and the world around me.
The pacing and fact that it was text-based made me pay a lot more attention to everything that I would for a graphically based game.