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I have a full asymmetric ideal game in mind, but the actual gameplays in it are still very blurry.

Basically I would love a game where players HAVE TO cooperate. The cooperation happens by having players playing different gameplays.

For instance, but, keep in mind that this is just ONE example: there's a war to fight, some players are drivers, some are fighters, some are medics...But also some players are in offices doing strategy stuff or logistics stuff, etc.

Of course, one could say: "you can have that in Arma 3 or Foxhole" and that's kinda true...but I don't know, there's something missing: A lore, a story, a universe to feel part of...

Plus, the game I am imagining, does NOT have to be a simulation or "complex gaming" at all! It could be kinda-casual without being too simple either: like For The King.

So in my ideal version of the game I am thinking about players play actually VERY DIFFERENT gameplays but cooperate in order to achieve common goals. Some of the players have to interact, some of the players don't. But in any case, everyone's actions will impact everybody else.

To sum it up: I would love a game with: Persistent universe + very asymmetric gameplay + cooperation as a key factor of success

But the game would be without: Grinding, farming, loot boxes, meaningless quests, basically a game where you don't have to redo the same things on and on to grind 128points of experience or reputation or obtain one piece of loot that does not fit your equipment set.

If you think this game already exists: do not hesitate to tell me :)



>For instance, but, keep in mind that this is just ONE example: there's a war to fight, some players are drivers, some are fighters, some are medics...But also some players are in offices doing strategy stuff or logistics stuff, etc.

Try Eco: Description at beginning of podcast episode here: https://podtail.com/en/podcast/brad-will-made-a-tech-pod/79-...

On the combat only front, Hell Let Loose. In a single tank, just driving or gunning in the tank is a full time job for one player. There is also a tank commander who keeps situational awareness and communicates up to higher level officers. Those officers get the information and make high level goals, they are generally just looking a map and not running around doing much in person.


Not one game. Separate!

On www.a.com players build dungeons that are attacked by AI. On www.b.com players attack AI generated dungeons.

What neither players of a nor b know is that they are playing against eachother. But both are amazed by the AI. And there's none of the drama usually involved in anything pvp.


Idk about any big online ones but there are a ton of awesome coop games that reward(and require) collaboration.

Overcooked I think is the best example of this genre. Super simple gameplay mechanic basically 2 actions and move. But all the fun and complexity comes in from needing to work with other people.

There is a major distinction in my mind between that type of actual collaboration and many “co-op” games where you are basically just playing at the same time and usually actually competing for kills/points.


This is another good example of a "small" game -> in Overcooked there's no lore, no adventure, no story to connect to. There's no universe either. It's just one gameplay of people coordinating to cook and serve food :) It's really nice and fun, but it remains in the category of "very small games" for me.


Natural Selection [1] has some of those elements, it's Marines versus Aliens, and the Marines have a commander on a top-down view that gives orders to the other marines (you can ignore the orders of course).

[1] https://store.steampowered.com/app/4920/Natural_Selection_2/


Keep Talking and Nobody Explodes: https://keeptalkinggame.com/


This one is nice, but lacks a bit ...lore? story? something to connect to.

But surely as an element of gameplay the symmetric disarming of a bomb is super fun :)


It's not a video game but you should play Captain Sonar




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