The missing link is RE-initilization or re-validation of the expected state.
Offhand I remember some discussion of how old dialup friendly multiplayer games would transfer state. Differential state would be transferred. There might or might not be a checksum. There would be global state refreshes (either periodically or as bandwidth allowed).
The global state refreshes are a different form of re-initilization. The current state discarded in favor of a canonically approved state.
Offhand I remember some discussion of how old dialup friendly multiplayer games would transfer state. Differential state would be transferred. There might or might not be a checksum. There would be global state refreshes (either periodically or as bandwidth allowed).
The global state refreshes are a different form of re-initilization. The current state discarded in favor of a canonically approved state.