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The missing link is RE-initilization or re-validation of the expected state.

Offhand I remember some discussion of how old dialup friendly multiplayer games would transfer state. Differential state would be transferred. There might or might not be a checksum. There would be global state refreshes (either periodically or as bandwidth allowed).

The global state refreshes are a different form of re-initilization. The current state discarded in favor of a canonically approved state.



We call this station keeping or anti entropy in our designs.




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