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Lately I have been experimenting with geometry nodes as a kind of CAD modeling. You can create inputs (for example thickness) as constraint. This works but is a lot of work. So this plugin looks very helpfull.

But in the end Blender is mesh based. So for round models you need a lot of vertices or else it will be inaccurate (subdivision modeling doesn't make it more accurate, it does only make it smoother).




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